Mesaje : 260 Lei în mână : -951 Multumiri primite : 2 Locație : Pe Forum Avertismente : 0 din 3
| Subiect: Quest Official Pets [ romana ] Sam Apr 27, 2013 10:14 pm |
|
| Quest Official Pets [ romana ] - Cod:
-
quest official_pets begin state start begin when 53001.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("firephoenix_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tău încă nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("firephoenix_use", 1) pc.setqf("firephoenix", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.ATT_MAX_HP, 100, 60*60*8) horse.set_level("22") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.ATT_MAX_HP, 100, 60*60*8) horse.unsummon() pc.setqf("firephoenix_use", 0) pc.setqf("firephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("firephoenix_use") == 1 begin pc.setqf("firephoenix_use", 0) pc.setqf("firephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul dvs. de companie a plecat!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("icephoenix_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tău încă nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("icephoenix_use", 1) pc.setqf("icephoenix", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("23") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("icephoenix_use", 0) pc.setqf("icephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("icephoenix_use") == 1 begin pc.setqf("icephoenix_use", 0) pc.setqf("icephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Dein Eisphönix verlässt dich nun!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("reindeer") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("reindeer_use", 1) pc.setqf("reindeer", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("24") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("reindeer_use", 0) pc.setqf("reindeer", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("reindeer_use") == 1 begin pc.setqf("reindeer_use", 0) pc.setqf("reindeer", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("pwahuang") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("pwahuang_use", 1) pc.setqf("pwahuang", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("25") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("pwahuang_use", 0) pc.setqf("pwahuang", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("pwahuang_use") == 1 begin pc.setqf("pwahuang_use", 0) pc.setqf("pwahuang", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53006.use with pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("dog_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("dog_use", 1) pc.setqf("dog", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("26") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("dog_use", 0) pc.setqf("dog", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("dog_use") == 1 begin pc.setqf("dog_use", 0) pc.setqf("dog", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53007.use with pc.getqf("dog") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("lion_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("lion_use", 1) pc.setqf("lion", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("27") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("lion_use", 0) pc.setqf("lion", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("lion_use") == 1 begin pc.setqf("lion_use", 0) pc.setqf("lion", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53008.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("pig") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("pig_use", 1) pc.setqf("pig", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("28") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("pig_use", 0) pc.setqf("pig", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("pig_use") == 1 begin pc.setqf("pig_use", 0) pc.setqf("pig", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end when 53009.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("tiger") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Animalul tau inca nu are un nume !") end chat("Animalul de companie a venit cu succes !") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("tiger_use", 1) pc.setqf("tiger", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 1000, 60*60*8) horse.set_level("29") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Acest animal este acum adoptat de tine !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) horse.unsummon() pc.setqf("tiger_use", 0) pc.setqf("tiger", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("tiger_use") == 1 begin pc.setqf("tiger_use", 0) pc.setqf("tiger", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Animalul de companie va pleca chiar acum !") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) end end end Succes... |
|